上海市行知中学2022-2023学年高三上学期期末质量检测英语试卷 含解析
2022-2023 学年上海市行知中学高三上学期期末质量监测
英语试卷
I. Listening Comprehension
略
II. Grammar and Vocabulary (每题 1 分;共 20 分)
Section A
Directions: After reading the passage below, fill in the blanks to make the passage coherent and grammatically
correct. For the blanks with a given word, fill in each blank with the proper form of the given word: for the other
blanks, use one word that best fits each blank.
Video Games Foster Creativity?
Video games that foster creative freedom can increase creativity under certain conditions, according to new
research from Iowa State University. The experimental study compared the effect f playing Mine-craft(《我的世
界》-一款游戏), with or without instruction, to watching a TV show or playing a race video game. Those
____1____ (give) the freedom to play Mine-craft without instruction were most creative.
“It’s not just that Mine-craft can help induce creativity. There seems to be something about choosing to do it
that also matters,” said Douglas Gentile, a professor of psychology.
____2____ you are not familiar with the game, Gentile says Mine-craft is like a virtual Lego world. The game,
which has sold more than 100 million copies, allows players to explore unique worlds and create anything they can
imagine. Study participants randomly assigned to play Mine-craft were split into two groups. The one receiving
instruction was told to play as creatively as possible.
After 40 minutes of play or watching TV, the 352 participants completed several creativity tasks. ____3____
(measure) creative production, they were asked to draw a creature from a world much different than Earth. More
human like creature scored low for creativity and those less human-like scored high. Surprisingly, those instructed
to be creative while playing Mine-craft were the ____4____ (creative).
Gentile says there’s no clear explanation for this finding. In the paper published by Creativity Research
Journal, he, Jorge Blanco-Herrera, lead author and former master’s student in psychology: and Jeffrey Rokkum,
former Ph. D. student in psychology, outlined possible reasons why the instructed Mine-craft group scored lower.
Blanco-Herrera says the instructions may have changed subjects’ motivation for play.
“____5____ (tell) to be creative may have actually limited their options while playing, resulting in a less
creative experience,” Blanco-Herrera said. “It’s also possible they used all their ‘creative juices’ while playing and
had ____6____ left when it came time to complete the test.”
Video games can have both harmful and beneficial effects. Gentile’s previous research has shown the amount,
content and context and video games ____7____ (influence) what players learn through repeated experiences.
____8____ much of Gentile’s research has focused on aggression or pro-social behavior, he says the same appears
to be true for creativity.
Most video games encourage players to practice some level of creativity. For example, players may create a
character and story for role-playing games or be rewarded for creative strategies in competitive games. The
researchers say even first-person shooter games ____9____ potentially inspire creativity as players think about
strategy and look for advantages in combat.
“The research is starting to tell a more interesting, nuanced picture. Our results are similar to other gaming
research ____10____ you get better at what you practice, but how you practice might matter just as much, ” Gentile
said.
【答案】1. given
2. If 3. To measure
4. least creative
5. Being told
6. nothing 7. influence
8. Although
9. can 10. in that
【解析】
【导语】本文是一篇议论文。议论的话题是电子游戏能否培养创造力,结论是:研究结果表明培养自由创
造力的电子游戏有利于培养创造力。
【1题详解】
考查非谓语动词。句意:那些在没有任何指导的情况下自由玩地雷游戏的人最有创造力。分析句子,句中
were 为谓语动词,设空处应该使用非谓语动词,此处 those 与give 之间是被动关系,故使用过去分词作后
置定语。故填 given。
【2题详解】
考查连词。句意:如果你不熟悉这款游戏,Gentile 说Mine-craft 就像一个虚拟的乐高世界。分析句子,设
空处应该填写连词,连接前后两个句子。此处表示条件,故使用 if 引导条件状语从句。同时,该空位于句
首,首字母要大写。故填 If。
【3题详解】
考查非谓语动词。句意:为了衡量创造性生产,他们被要求画一个来自与地球非常不同的世界的生物。句
中were asked 为谓语动词,设空处应该使用非谓语动词,此处表示目的作状语,故使用 to do 不定式。该空
位于句首,首字母要大写。故填 To measure。
【4题详解】
考查形容词。句意:令人惊讶的是,那些被要求在玩《地雷争霸》时发挥创造力的人是最没有创造力的。
句中应该使用形容词作表语。根据句中 while 可知,设空处与前文的 creative 形成对比,构成转折关系,同
时空前有 the,故使用最高级。表示“最没有创造力的”应该用 least creative。故填 least creative。
【5题详解】
考查非谓语动词。句意:被告知要有创造力可能实际上限制了他们在游戏中的选择,导致创造性体验的减
少。句中 may have 为谓语动词,设空处应该使用动名词作主语,此处 tell 与其逻辑主语 participants 之间是
被动关系,故使用动名词的被动结构。同时。该空位于句首,首字母要大写。故填 Being told。
【6题详解】
考查代词。句意:也有可能他们在玩游戏时用尽了所有的“创造性思维”,而当他们完成测试时却什么都
没剩下。分析句子,设空处使用代词作宾语。根据前文 they used all their ‘creative juices’ while playing 可知,
可能他们在玩游戏时用尽了所有的“创造性思维”故完成测试时却什么都没剩下。表示“什么也没有”用
不定代词 nothing。故填 nothing。
【7题详解】
考查动词。句意:Gentile 之前的研究表明,电子游戏的数量、内容、背景和内容会影响玩家通过重复体验
学到的东西。分析句子,has shown 后面省略宾语从句 that 的引导词,设空处应该使用动词作从句的谓语,
此处描述的是客观事实,主语为 the amount, content and context and video games 是复数。故填 influence。
【8题详解】
考查让步状语从句。句意:虽然 Gentile 的大部分研究都集中在攻击性或亲社会行为上,但他表示,创造力
似乎也是如此。设空处使用的是连词连接前后两个句子,此处表示让步关系,即前后两句话构成转折,故
表示“虽然”用 although。该空位于句首,首字母要大写。故填 Although。
【9题详解】
考查情态动词。句意:研究人员表示,即使是第一人称射击游戏也可能激发玩家的创造力,因为他们会思
考策略,并在战斗中寻找优势。分析句子,设空处应该填写情态动词与后文的 inspire 构成句子的谓语,此
处表示“能够”用 can。故填 can。
【10 题详解】
考查连词。句意:我们的研究结果与其他游戏研究相似,因为你在练习什么方面做得更好,但你如何练习
可能同样重要,”詹蒂勒说。分析句子可知,本句为 in that 引导的原因状语从句。故填 in that。
Section B
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